Builds

Available downloads

Stable is the recommended track for most users. Alpha gets you the newest capabilities first.

Stable 1.9.9774 Alpha 1.9.10036
Windows 10/11 x64 Administrator rights
Release Notes

Track recent changes

Every release stays linked here so you can inspect what changed before you switch versions.

Release

1.3.5625

Permalink 3 years ago

Auto-update improvements

A new option is now available in Settings: Automatic update downloads.

When enabled, new versions will be downloaded in the background as soon as they become available, so you can install updates much faster than before.

  • You can still postpone the update if you're not ready to install it yet. The system will wait for your confirmation.
  • Want to see what’s included in the update? Click the cloud icon to open a pop-up with detailed information.
  • The pop-up behavior has also been improved to make it less intrusive. Instead of showing notifications for every minor update or informational event, you’ll now see a subtle notification next to the small cloud icon in the window header.
  • Error notifications have been improved as well. Short error messages will appear next to the cloud icon, while detailed error information will be shown in the pop-up window.
  • The changelog has also been rewritten from scratch. Feel free to share your thoughts on the new UX — your feedback matters.

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Bugfixes / Improvements

  • [SendInput] [Usb2Kbd] Added a new CharSet option that lets you choose between ANSI and Unicode. This change improves compatibility with different OS versions. The default setting is ANSI, which should be sufficient for most users.
Release

1.3.5602

Permalink one year ago

Отправить сетевое сообщение Действие / Сетевое сообщение Улучшения триггера

Внедрены изменения инфраструктуры, которые существенно влияют на производительность отправки/получения сетевых сообщений. Они могут быть использованы для создания сети взаимосвязанных экземпляров EyeAuras, которые выполняют какие-то действия (удаленное управление, мультибоксинг и т.д.).

Теперь в каждом регионе (RU/EU) есть несколько хабов, и система будет пытаться выбрать ближайший к вашему физическому местоположению, что означает, что задержка должна существенно снизиться, особенно для RU/CIS, которые ранее частично использовали серверы EU даже для внутренних сообщений. Выберите ближайший к вам хаб, и новые правила маршрутизации попытаются выбрать именно тот сервер в этом регионе, который обеспечивает наилучшую задержку.

Изображение

Обратите внимание, что, как и при любых изменениях инфраструктуры, есть шанс, что что-то сломается. Если вы заметите, что задержка (воспринимаемая) увеличилась, или что-то не работает так, как вы ожидали - пожалуйста, дайте знать.

Задержка

Помимо развертывания дополнительных серверов и настройки маршрутизации, я внес изменения в обработку сетевых сообщений, это также должно было положительно повлиять на общую задержку. Теперь вы можете проверить, какая была задержка для каждого сообщения прямо рядом с временной меткой. Задержка рассчитывается с использованием местного времени отправителя и получателя (в UTC, поэтому часовой пояс не имеет значения), поэтому значение потенциально может быть не очень точным, если часы не синхронизированы.

Моя личная задержка снизилась с ~100мс до ~20мс после изменений на стороне сервера.

Серверы в США

На сколько мне известно, сейчас пользователей из США не так много, масштабирование инфраструктуры до региона США больше вопрос финансовой жизнеспособности, все с технической стороны готово, поэтому когда придет время, я добавлю серверы в США.

Действия/Оверлеи/Триггеры теперь могут быть Игнорированы

Каждое действие/триггер/оверлей теперь может быть Игнорирован. Это контролируется флажком слева от его названия и, в общем, делает так, что игнорируемая сущность просто не существует. Для триггеров это исключит их из всех оценок. Для действий - они будут игнорироваться, даже если блок действий выполняется. Для оверлеев - закрыть и выгрузить оверлей.

Это особенно полезно, когда вы отлаживаете или настраиваете что-то и хотите временно отключить часть ауры.

p.s. это изменение не влияет на скриптинг C#

ИСПРАВЛЕНИЯ БАГОВ/УЛУЧШЕНИЯ

  • [Текстовый поиск] Исправлен(?) сбой, связанный с доступом к памяти Tesseract вне пределов.
Release

1.3.5571

Permalink 3 years ago

New Windows OCR Text Recognition Method Added

What does this mean?

The TextSearch trigger now includes new options in the "Symbols" dropdown. These let you use Windows-based optical character recognition (OCR) to convert images into text. In testing, this approach proved to be more reliable and performant than the previous Tesseract-based OCR used in EyeAuras.

Please note: to use Windows OCR, you must install the required language pack in Windows. For example, if you want to recognize Spanish characters, the Spanish language pack must be installed on your system.

There is also one limitation that still needs to be addressed: Windows OCR does not support multilingual OCR. In practice, this means it cannot recognize Russian and English characters in the same sentence, for example. There are some well-known workarounds for this, but this method should first be tested as-is, without additional logic layered on top.

A few tips:

  • Binary thresholding, which was widely used with Tesseract OCR, is much less effective with Windows OCR. This is one of the reasons the new method is both faster and more reliable.
  • Size matters. If OCR returns empty text, try adding scaling through the UI settings. In many cases, even a small image size adjustment can noticeably improve results.
  • If you installed a new language and it does not appear in the dropdown, simply restart the application.
  • You can read more in the wiki.

Bug Fixes / Improvements

  • [Image Effects] Improved the Eyedropper functionality — you can now specify a range that will be applied to the selected color. Exact selection creates an exact match, while narrow/wide applies scaling to create a region.
Release

1.3.5554

Permalink 3 years ago

Bug Fixes / Improvements

  • [SendInput] Fixed and improved the driver installation scripts for the virtual driver and input driver. They were no longer working correctly after recent security-related changes.
  • [WebUI Overlay] Fixed a rare crash that occurred when using a specific combination of UI controls.
Release

1.3.5514

Permalink one year ago

ИСПРАВЛЕНИЯ ОШИБОК/УЛУЧШЕНИЯ

  • [Исправление ошибки] Окно не восстанавливается после сворачивания
  • [Производительность] Улучшена производительность ведения журнала - сокращено количество взаимодействий с использованием WinAPI
  • Окна Настройки и Эффекты изображения теперь по умолчанию меньше, чтобы подходить для низких разрешений (1280x720)
Release

1.3.5507

Permalink one year ago

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ИСПРАВЛЕНИЯ ОШИБОК/УЛУЧШЕНИЯ

  • [Оверлей реплики] Исправлена проблема с выбором региона через "Выбрать регион"
  • [Оверлей изображений] Исправлен сбой, который происходил, когда пользователь выбирал не поддерживаемый файл. Теперь оверлей показывает стандартное изображение, указывая на то, что что-то пошло не так
  • [Оверлей изображений] Добавлена поддержка формата TGA(Targa)
Release

1.3.5498

Permalink one year ago

Добавлено лицензионное соглашение

Чтобы учесть юридические аспекты, я включил обязательное лицензионное соглашение. В этом соглашении указано, что пользователь несет единоличную ответственность за соблюдение лицензионных соглашений любых приложений, которые они автоматизируют.

Как многие из вас знают, игры часто явно указывают, что автоматизация действий любым способом запрещена и может привести к бану. Пожалуйста, имейте это в виду.

Улучшения техники активации окна

Для эффективной работы EyeAuras окно, получающее ввод, обычно должно быть активным. Если это не так, у EyeAuras есть некоторые методы, чтобы автоматически вывести его на передний план.

На первый взгляд, это кажется простым вызовом API в одну строку. Однако из-за различных особенностей Windows это не так просто. В результате я реализовал несколько механизмов для увеличения вероятности успеха.

В этом релизе я ввел дополнительный код для улучшения производительности, особенно в крайних случаях и для приложений, устойчивых к автоматической активации.

Вкратце, если у вас возникают проблемы с активацией окна (например, окно не активируется, когда вы отправляете ввод), пожалуйста, свяжитесь со мной, так как в этой версии были сделаны корректировки.

YooKassa (бывшая YandexKassa) вернулась

Это может быть интересно для пользователей из РУ/СНГ - YooKassa теперь снова доступна и вы снова можете оплачивать картами.

ИСПРАВЛЕНИЕ ОШИБОК

  • Исправлена проблема с тем, что якоря Conent/Position не сохранялись
Release

1.3.5430

Permalink 3 years ago

Actions can now be enabled or disabled

You can now temporarily disable any action in an Aura by clicking the checkbox next to its name. This is useful for debugging, and it is also available through the scripting system, so you can switch which actions will run based on options the user selected in your Custom UI, config file, and so on.

Another batch of anchor system changes

In 5397, I already made some changes to how anchors work across different EyeAuras screens, but that was not enough to cover some cases, such as clicking the center of an image found with Image Search.

So now we have two different anchor types: Position and Content. This should make the system more flexible, although it may also introduce a bit of confusion.

Here is the main rule:

  • If you want to calculate the coordinates of a point, meaning X and Y, in most cases you should use the Content anchor. Clicking the center of an image found with Image Search via SendInput is the best example here.
  • If you want to position one rectangle relative to another rectangle, meaning X, Y, Width, and Height, you should look at the Position anchor. This is useful when you want to create a kind of "panel" — for example, placing several overlays that show cooldown timers next to each other. By using anchors, you can avoid specifying the coordinates of each overlay manually and use Bindings to move the whole panel as a single overlay.

More details and examples are available at https://wiki.eyeauras.net/en/coordinate-system

Bugfixes / Improvements

  • Fixed an issue where Public Auras became Unpublished after a package update in the Aura Library
  • The Aura Variables panel should now be visible again; it was accidentally hidden on the main screen
  • Fixed an issue with Bindings in SendInput — they had been temporarily disabled some time ago, and now they are back. This means the key combination can once again be configured through config/script.
  • Fixed an issue with invalid coordinates defined in Send Input when an Aura was Bound
  • Improved C# Script compilation speed
Release

1.3.5397

Permalink 3 years ago

Main focus

In June, the main focus was on improving scripting. Most of the results of this work will become available in August — behavior trees, pathfinding, and visualization.

I’m also actively working on a Diablo 4-related project that will bring together most of the current EyeAuras functionality to demonstrate what it is already capable of. Because of that, most of the systems I implement for that bot will also be released to all users as soon as their API is stable.

I’ll publish a detailed post once those features are ready for public use. If you’d like to try some of them earlier, feel free to contact me directly.

Wiki updates

A lot has changed in the Wiki: https://wiki.eyeauras.net/en/home

  • Added documentation for almost all action, trigger, and overlay types available in the app
  • Added documentation for the Coordinate System, which is used in some actions and triggers to define capture areas, clone areas, or click coordinates: https://wiki.eyeauras.net/en/coordinate-system
  • Added documentation for Text Match Expressions, which are used to evaluate recognized text or incoming network/Telegram messages: https://wiki.eyeauras.net/en/text-match-expressions
  • Added documentation for Window Matching Expressions, which are used to specify which window should be selected as the target window: https://wiki.eyeauras.net/en/window-matching-expressions
  • Take a look at the Dependencies Viewer, which is often overlooked but makes debugging complex aura setups much easier: https://wiki.eyeauras.net/en/overlays/dependencies-viewer
  • Added some technical information about Custom UI: https://wiki.eyeauras.net/en/overlays/custom-ui
  • Bindings: an extremely powerful mechanism that lets you connect trigger and action properties together — Bindings | EyeAuras Wiki
    • for example, you can find an inventory using Image Search and bind the detected area as the source region for another Image Search, which will then search only inside the inventory area
    • you can also bind overlay coordinates to Image/Text/Color Search and link the overlay lock state to HotkeyIsActive, allowing the user to quickly change the capture area by pressing a hotkey and dragging the overlay somewhere on the screen
  • Sync: a mechanism that makes it easier to share an aura set that you are actively working on

Anchor system improvements IMPORTANT CHANGE

Anchors are the coordinate system used anywhere you need to select an area — screen regions, image regions, and so on.

The idea is simple: by choosing different reference points, you can easily align capture or output areas relative to one another.

More details and examples are available here: https://wiki.eyeauras.net/en/coordinate-system

Input redirection improvements

This is a fairly niche feature available in the settings that lets you redirect all user input through a specific simulator.

  • You can now quickly enable or disable redirection from the main window, as long as a redirection simulator is configured in settings

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ML Search improvements

  • In the Effects window, you can now configure automatic screenshot capture/recording, which is very helpful when collecting a training dataset

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  • Performance improvements, especially noticeable in CPU mode
  • Fixed a crash related to loading an incompatible or broken model
  • Fixed a memory leak that occurred in Segmentation mode
  • Improvements to Segmentation and masks — a new "Group masks by class" mode has been added, allowing all masks of the same class to be merged into one, which makes them much easier to process
    • for example, if the neural network detects 6 different regions labeled as "Road", enabling "group by class" will merge all binary masks into a single "Road", along with their bounding boxes
    • Segmentation is the process of capturing not only object bounding boxes, but also their precise shape

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Bug fixes and improvements

  • Improved mouse capture — lower latency
  • Added status display
  • The 'New Clone' button has been removed. To create a clone now, go to: New Aura -> Overlays -> Clone and specify the area to capture/replicate
  • Startup speed optimizations
  • Drag'n'Drop should now feel more responsive
  • Fixed an AuraTree issue that caused sudden jumps while scrolling or selecting items
Release

1.3.5281

Permalink 3 years ago

Main Feature: Enhanced Scripting with Visual Studio/Rider Compatibility

Two months ago, I introduced a major new feature: the CustomUI overlay. It gave developers the freedom to build custom interfaces using the dynamic duo of C# and Razor, greatly expanding the possibilities for bot/aura customization. It also made navigating the EyeAuras interface more user-friendly.

That said, I realized there was still room for improvement. Developers are used to the power of integrated development environments (IDEs) such as Visual Studio and Rider, but until now those tools could not be fully utilized in the EyeAuras workflow. To change that, I improved the CustomUI overlay so your code can now be exported and saved as a C# project.

The exported project, including EyeAuras.SDK, can be opened in any IDE and gives you access to full autocomplete, unit testing capabilities, and much more. Keep in mind, however, that you still need EyeAuras to actually run the code. I am also working on support for connecting external NuGet packages, which will be the main focus in July.

Another highlight is the new Live Development mode, which lets you push changes into EyeAuras in real time. Whether you are tweaking styles or adding new bot logic, your changes can be reflected within seconds. The potential here is huge, especially with access to triggers, captured images, input simulators, and more.

Please note that actions and triggers currently still run on the old scripting engine, but I am working on migrating them to the new scripting engine while preserving backward compatibility.

Color Search Trigger: Mathematical Similarity Calculation Method

In addition to the previous improvements, I added a new similarity calculation method based on Euclidean distance to the color search trigger. You can read more about it on the EyeAuras Wiki.

Bug Fixes and Improvements

  • [Overlays] Performance has been improved by using separate CPU cores, which makes the UI more responsive.
  • [Bug Fix] Fixed an issue that caused a crash when switching between auras while the editor was still in the loading phase.
  • [Bug Fix] Resolved intermittent crashes in Window Selector, the component used to choose the target window.
  • [Bug Fix] Fixed an inconsistency in Window Selector where the matching window was not always selected automatically.
  • [Bug Fix] All dialog windows were optimized to open faster and no longer display visual artifacts.
  • [Image/Color/Text Search] [Bug Fix] Fixed an issue where capturing unresponsive windows could cause the application to freeze.
  • [Image/Color/Text Search] [Bug Fix] Removed a UI limitation that prevented selecting 0 FPS. This fix is especially useful for script-driven scenarios.