1.9.9774
Daily-driver build with the safest release cadence.
- Updated
- 9 weeks ago
- File Size
- 515.39 MB
- Release Notes
- Open notes
Stable is the recommended track for most users. Alpha gets you the newest capabilities first.
Daily-driver build with the safest release cadence.
Fastest release track with the newest features and experiments.
Every release stays linked here so you can inspect what changed before you switch versions.
Чтобы учесть юридические аспекты, я включил обязательное лицензионное соглашение. В этом соглашении указано, что пользователь несет единоличную ответственность за соблюдение лицензионных соглашений любых приложений, которые они автоматизируют.
Как многие из вас знают, игры часто явно указывают, что автоматизация действий любым способом запрещена и может привести к бану. Пожалуйста, имейте это в виду.
Для эффективной работы EyeAuras окно, получающее ввод, обычно должно быть активным. Если это не так, у EyeAuras есть некоторые методы, чтобы автоматически вывести его на передний план.
На первый взгляд, это кажется простым вызовом API в одну строку. Однако из-за различных особенностей Windows это не так просто. В результате я реализовал несколько механизмов для увеличения вероятности успеха.
В этом релизе я ввел дополнительный код для улучшения производительности, особенно в крайних случаях и для приложений, устойчивых к автоматической активации.
Вкратце, если у вас возникают проблемы с активацией окна (например, окно не активируется, когда вы отправляете ввод), пожалуйста, свяжитесь со мной, так как в этой версии были сделаны корректировки.
Это может быть интересно для пользователей из РУ/СНГ - YooKassa теперь снова доступна и вы снова можете оплачивать картами.
You can now temporarily disable any action in an Aura by clicking the checkbox next to its name. This is useful for debugging, and it is also available through the scripting system, so you can switch which actions will run based on options the user selected in your Custom UI, config file, and so on.
In 5397, I already made some changes to how anchors work across different EyeAuras screens, but that was not enough to cover some cases, such as clicking the center of an image found with Image Search.
So now we have two different anchor types: Position and Content. This should make the system more flexible, although it may also introduce a bit of confusion.
Here is the main rule:
More details and examples are available at https://wiki.eyeauras.net/en/coordinate-system
In June, the main focus was on improving scripting. Most of the results of this work will become available in August — behavior trees, pathfinding, and visualization.
I’m also actively working on a Diablo 4-related project that will bring together most of the current EyeAuras functionality to demonstrate what it is already capable of. Because of that, most of the systems I implement for that bot will also be released to all users as soon as their API is stable.
I’ll publish a detailed post once those features are ready for public use. If you’d like to try some of them earlier, feel free to contact me directly.
A lot has changed in the Wiki: https://wiki.eyeauras.net/en/home
HotkeyIsActive, allowing the user to quickly change the capture area by pressing a hotkey and dragging the overlay somewhere on the screenAnchors are the coordinate system used anywhere you need to select an area — screen regions, image regions, and so on.
The idea is simple: by choosing different reference points, you can easily align capture or output areas relative to one another.
More details and examples are available here: https://wiki.eyeauras.net/en/coordinate-system
This is a fairly niche feature available in the settings that lets you redirect all user input through a specific simulator.



Two months ago, I introduced a major new feature: the CustomUI overlay. It gave developers the freedom to build custom interfaces using the dynamic duo of C# and Razor, greatly expanding the possibilities for bot/aura customization. It also made navigating the EyeAuras interface more user-friendly.
That said, I realized there was still room for improvement. Developers are used to the power of integrated development environments (IDEs) such as Visual Studio and Rider, but until now those tools could not be fully utilized in the EyeAuras workflow. To change that, I improved the CustomUI overlay so your code can now be exported and saved as a C# project.
The exported project, including EyeAuras.SDK, can be opened in any IDE and gives you access to full autocomplete, unit testing capabilities, and much more. Keep in mind, however, that you still need EyeAuras to actually run the code. I am also working on support for connecting external NuGet packages, which will be the main focus in July.
Another highlight is the new Live Development mode, which lets you push changes into EyeAuras in real time. Whether you are tweaking styles or adding new bot logic, your changes can be reflected within seconds. The potential here is huge, especially with access to triggers, captured images, input simulators, and more.
Please note that actions and triggers currently still run on the old scripting engine, but I am working on migrating them to the new scripting engine while preserving backward compatibility.
In addition to the previous improvements, I added a new similarity calculation method based on Euclidean distance to the color search trigger. You can read more about it on the EyeAuras Wiki.