Builds

Available downloads

Stable is the recommended track for most users. Alpha gets you the newest capabilities first.

Stable 1.9.9774 Alpha 1.9.10049
Windows 10/11 x64 Administrator rights
Release Notes

Track recent changes

Every release stays linked here so you can inspect what changed before you switch versions.

Release

1.9.10044

Permalink yesterday

Alpha - 1.9.10044 RU/EN

A patch with fixes for Behavior Tree, EyePad and macro sharing.

Startup can occasionally take a long time. I'm still investigating the cause.

Fixes / improvements

  • [Behavior Tree] Timeout and Interrupter now cancel an action they are waiting for if it supports cancellation, then wait for it to finish.
  • [Behavior Tree] Fixed restarting after unloading a tree and handing a shared SubTree between calling trees. The previous execution finishes before the next one starts.
  • [Macros] Fixed finding linked macros and trees during export, and the filename when saving a pack without auras. Linked macro names now update after renaming.
  • [EyePad] Fixed text synchronization during fast typing and read-only protection when opening tabs. Completion suggestions can be applied in editable tabs.
  • [EyePad] Fixed restoring open files at startup and tab context menus.
  • [Scripts] Fixed importing C# solutions with spaces in project names and paths. Added support for recognizing SDK-style projects.
  • [Windows] File open and save dialogs now belong to the window that opened them. Fixed a blank page when using Reload before the initial page has loaded.
  • [Export] After exporting a pack or C# project, Explorer opens through the Open in Explorer button instead of opening automatically.
  • [AI Assistant] EyeAuras now uses its own version of Codex by default and downloads it when needed. Codex installations from editors and npm are no longer picked up automatically.
Release

1.9.10036

Permalink 9 days ago

Alpha - 1.9.10036 RU/EN

A small patch with fixes for macros, EyePad and the interface.

Fixes / improvements

  • [Authentication] Improved authentication loading at startup.
  • [Macros] Fixed branch selection in IfThenElse and exiting Repeat with Break. Also fixed loading profiles containing only macros.
  • [Behavior Tree] Fixed focus being lost when renaming trees and macros, along with drop position indicators when dragging nodes.
  • [EyePad] Fixed file renaming and the placement of code suggestions in the editor.
  • [Scripts] Fixed selection of the main script project when loading a solution with multiple projects.
  • [Windows] Fixed windows continuing to move after the mouse button was released.
Release

1.9.10032

Permalink 12 days ago

Alpha - 1.9.10032 RU/EN

A small patch with fixes for the interface, overlays and behavior tree editor.

Fixes / improvements

  • [Input Simulator] Added driver installation and removal directly to folder settings. The current status is now visible next to the button.
  • [Interface] Fixed confirmation dialogs appearing behind the main window, along with issues when closing windows and renaming auras.
  • [C# Overlay] Fixed reopening an overlay after its window was closed.
  • [Behavior Tree] Fixed node loading getting stuck when switching between auras, behavior trees and macros.
  • [Images] Fixed transparency being lost when copying images. Also fixed video playback and memory cleanup during frame processing.
  • [Hotkeys] F8 and F12 can now be assigned in the hotkey editor.
  • [Telegram] The connection now recovers after correcting proxy settings.
Release

1.9.9980

Permalink one month ago

Alpha - 1.9.9980 RU/EN

Alpha 1.9.9980 lets you sign in to EyeAuras with Google, Twitch, or Discord. Link a service to your account from Profile, then sign in without your EyeAuras password. If you’re already signed in to the service in your browser, you may not need to enter your details again. If you don’t have an EyeAuras account yet, your first service sign-in creates one automatically — no separate registration is needed. If you already have licenses or history, sign in to your existing account first and link the service to avoid creating a new one. Read more about signing in with Google, Twitch, and Discord

Fixes / improvements

  • [Browser sign-in] If sign-in is interrupted, reopen the window to continue or cancel it. Error messages are clearer, and a successful sign-in is saved on your computer.
  • [Interface] Google, Twitch, and Discord buttons now have recognizable full-color icons and clear labels.
  • [Profile] Know your current EyeAuras password? Open Profile and enter your current and new passwords. Google, Twitch, or Discord confirmation is not required. You’ll need to sign in again afterward.
  • [Older clients] To create your first password or reset a forgotten one, sign in again through one of the currently available services already linked to your account. Then select Create or Reset. EyeAuras will show your username and new password after creating or resetting it. You won’t be able to view the password again later, so save both immediately.
  • [Username] You can’t change your username yet. We plan to revisit this after sign-in and password recovery are stable. There is no timeline yet.
Release

1.9.9960

Permalink one month ago

1.9.9960 RU/EN

A small hotfix following 1.9.9956.

Fixes

  • [Blazor Windows] Fixed window contents sometimes remaining invisible after minimizing and restoring a window.
Release

1.9.9956

Permalink one month ago

1.9.9956 RU/EN

A small patch with a few fixes.

Fixes / improvements

  • [Window selection] Fixed an issue where windows with #1 and #2 suffixes could get mixed up or switch on their own.
  • [Overlays] Improved aspect-locked resizing: the overlay now correctly follows the side being dragged.
  • [UI] Fixed restoring windows after minimizing them. Their contents should no longer disappear or shift.
Release

1.9.9947

Permalink 2 months ago

1.9.9947 RU/EN

A small patch following 1.9.9942. This one mostly contains fixes for overlays and the UI.

Fixes / improvements

  • [Bindings] Restored bindings for overlay position, size, offsets, anchors, and other settings.
  • [Overlays] Fixed jumps and feedback loops while resizing, including aspect-locked resizing.
  • [Replica] Improved region selection, resizing, and Replica restoration after hiding an overlay.
  • [Image Search] Search frames should no longer remain on screen after an aura is unloaded.
  • [Codex] The empty page now fits correctly inside the panel.
Release

1.9.9942

Permalink 2 months ago

Big Alpha - 1.9.9942 RU/EN

Well, the moment I mentioned back in 1.9.9339 is finally here - the old WPF shell is going away.

For the last few months, the WPF and Blazor interfaces have been living side by side. The Blazor UI has already been available for quite a while and was enabled by default for most users. Now the switch between the two is gone - the old shell is being retired for good, and all further changes will be made in the Blazor UI.

This is a very large update internally, so I am releasing it to Alpha first. There will probably be bugs :) Stable stays on 1.9.9774 for now.

Overlays

Overlays were one of the last large pieces still tied to the old interface. In this build, their editors and core logic have finally moved to the Blazor UI.

Replica Overlay received most of the changes: region selection, resizing, and the editor itself were reworked. Replica now dims while selecting a region, and holding Shift preserves the aspect ratio while resizing.

The separate Web UI Overlay has been merged into C# Overlay. Existing configs should migrate automatically.

Fixes / improvements

  • [Target Window] Fixed an annoying bug where a value such as PathOfExile.exe#2 could replace itself with a generated string containing the window address, process, and title.
  • [Bindings] Restored Binding for Target Window in ML Search, Image Search, Color Search, Text Search, and other triggers, actions, and overlays that work with a window.
  • [UI] Improved overlay region selection and resizing.
  • [UI] Improved error and diagnostic information display.
Release

1.9.9735

Permalink one month ago

1.9.9735 RU/EN

Bugfixes.

Fixes and improvements

  • [Crash] EyeAuras no longer crashes on startup if it does not have enough permissions #EA-1266
  • [Scripting] Breaking change - the tabs mechanism was moved from EyeAuras.Blazor.Controls to PoeShared.Blazor.Controls - update the namespace
  • [Scripting] Fixed a UI freeze (deadlock) that could happen when loading large resources #EA-1294
  • [Scripting] Improved Embedded Resources management in Script Properties: resource list, file operations, tree view display, list limits, and scenarios with references/NuGet.
  • [Scripting] EmbeddedResources should now be easier to connect - added support for partial path matching (/res/my.png => res/my.png and my.png will find the resource)
  • [UI] Small update to the Send Sequence editor - added previously missing elements for MouseMove
  • [UI] Improved how errors are displayed in the interface #EA-1295
  • [UI] Fixed an issue that prevented some windows from being dragged #EA-1292
  • [UI] Small fix for NVIDIA timestamp handling in Security measures mode.
  • [AI] AI now understands when items (auras/trees) have been unloaded #EA-1265
Release

1.9.9564

Permalink 5 months ago

1.9.9564 RU/EN

A small follow-up patch after the larger 1.9.9545 update. This release mainly includes fixes for EyePad, video preview, and SDK dependencies.

EyePad

Fixed file launching through EyePad.

If EyeAuras is started with a .json or .v1.enc file, that file is now treated as an aura file and launched through the aura tab. Regularly opening a .json file inside EyePad still works as opening it as a text file.

A few related fixes were also included:

  • if the passed file cannot be launched, the application now exits with InvalidData
  • if startup fails with an error, EyeAuras should no longer additionally exit afterward as if everything succeeded
  • added E2E tests for these scenarios

Video preview

Fixed a race condition in video preview: the old frame buffer could already be freed while the UI was still trying to read a frame from it.

Now those stale frames are simply skipped or logged instead of crashing the preview.

Fixes and improvements

  • EyePad .json and .v1.enc files passed on application startup now open as aura files.
  • EyePad Regular .json opening inside EyePad remains text-based.
  • EyePad If a file cannot be launched in one-shot mode, the application now exits with InvalidData.
  • EyePad A startup error for the input file should no longer cause the application to terminate twice.
  • [Image Preview] Fixed a race condition when freeing the old video frame buffer.
  • [Notifications] Fixed EA-1258: the notification overlay could break after obfuscation.
  • [SDK] Updated ImageSharp and Unity, and removed the old direct reference to OpenAI 1.7.2 to eliminate NU1605 downgrade conflicts.